Full Booth Walkthrough - Familiar Magic @ ModFest: Carnival

Familiar Magic Overview not every booth has to be a singular building - any cohesive space can work well.
familiar magic (1.21) is comprised of small forest clearings, with a cave underneath.

Familiar Magic Entrance on-path entrance signage helps tourists find your booth, and delineates it from the path so they wont wander into it unintentionally.

Familiar Magic Mod Description a mod summary explains what to expect from the booth, preventing confusion later on - this one also displays some formatting benefits of text blocks compared to signs.

Familiar Magic Visitor Shard a visitor shard helps tourists track booth completion - touching this one would collect it.

Familiar Magic Feature this area tutorializes a mechanic step-by step using text blocks. the item provider allows tourists to take a copy of the flint and steel item for use.

Familiar Magic Bonus Shard shards have a custom name, icon, and hint set by the booth author. reaching this one required using the teleport mechanic from the mod.

Familiar Magic Credits a mod page link lets tourists follow your mod if they enjoyed it, and placing it at the exit prevents the page from spoiling your booth!

Nonstandard Booths

Dust Mansion some booths use very little text, and show mod features purely experientially.
Dust (Carnival) features a dusty mansion the player can brush to clean.

Confetti Stuff Clean Burst command blocks utilizing /shard award are used to award shards for challenges.
Confetti Stuff (Carnival) uses this for to award a shard in a cleaning race minigame.

DBSV Overview mods with high-depth mechanics can use course-like booths, with 'levels' per shard.
Dream Burst Spirit Vector (Carnival) is laid out as a platformer - with a basic tutorial, advanced tutorial, and a challenging level ascending a mountain.

Vanilla Extract booths for non-mod projects like modpacks or websites are usually walk-through, but follow the same overall structure

Obscure Masks Minibooth for low-depth mods or on a time budget, a one-shard 'mini-booth' is often suitable
Obscure Masks (Carnival) uses acceptors to sell its cosmetic items, and that's it!

More Booths! @ ModFest: Carnival

Lucky Ducks
lucky ducks overview

Up and Away
up and away overview

Obscure Masks
obscure masks overview

Balloons Away!
balloons away overview

Helpful Utilities

Glowcase Displays Glowcase offers various displays for text, items, sprites, sounds and more.
Everything is resource-driven, so send any custom assets you'd like to use to the team.

Arealib Areas Arealib allows builders to define Areas that affect players and entities.
This can be utilized by mods - Meret uses areas to add location-specific music.
You can also use Area Tools allow item use only inside a specific area.

Barricade Barricade's barriers limit movement, filtering by entity type or movement direction.

WE/Axiom WorldEdit and Axiom let you make large, detailed modifications to the world.
They're particularly useful terraforming, clearing space, and moving builds.

Fireblanket Spawns Fireblanket makes entities like armor stands, item frames, and spawn egg mobs invulnerable when placed by hand.
To avoid this, use a command block with /summon, or a dispenser hoppered up to an item provider.

Common Areas

Cyberpunk Hangout Hangout areas give tourists a break, and helps avoid group splits. (BC23)

Big Top Arena Competitive arenas like this provide repeatable fun in multiplayer. (Carnival)
They're kept as separated attractions with their own warps, even if mod-themed.

Cannons Ahoy Playground Playgrounds and minigames add a fun non-booth activity to break things up. (1.21)
This allows skilled builders to get creative with other submitted mods!

Sinister Food Stand Food stands help tourists get around, and add placeness to the world. (Carnival)

Granbury City Limits Decorative areas like this integrate with the world lore. (Carnival)
They contain nothing useful, but give tourists something interesting to look at.

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