Booth Building
build examples.
Want something visual? Check out someBooth Guidelines
As a general expectation of the showcase, booths should:
- Show off your mod by distributing and/or explaining its content
- Be roughly the size it takes to demonstrate your mod (no time-wasting!).
- Have an easily-visible entrance sign separating its entrance from the path
- Not contain wings with vanilla / non-mod content e.g. mazes, bow shooting galleries, parkour courses
We also recommend you:
- Have an intended path for tourists to take through the booth so they don't get lost
- Make your booth a real place in your chosen part of the world! Whether that's a house, a shop, a workshop, a shelter, a spooky cave, a campsite, a caravan... Add lore, add NPCs, do whatever you like!
Update your progress (screenshot, shards, tour time) any time via /submission build [submission]
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Booth Contents
Booths are themed builds that tourists can explore, that also showcase a modding project!
Your average booth showcases a mod, and contains:
- An entrance along a tourist path with a large sign displaying the name of the mod.
- One collectible Visitor Shard (Scattered Shards) placed at the start of the booth.
- A general description of the mod for tourists, written on Text Blocks (Glowcase).
- An interactive or walk-through showcase of the mod's features, which may utilize Item Providers (Glowcase) to allow tourists to obtain and utilize items added by the mod.
- Up to 3 collectible Bonus Shards that require interacting with the mod's mechanics to obtain. Walk-through booths may have just one of these shards at their exit instead.
- Credits for mod/booth creators, and a Hyperlink Block (Glowcase) to the mod page.
Booth Toolkit
To construct your booth, you'll have access to the following utilities:
- WorldEdit & Axiom: Terraform and make large build changes.
- Glowcase: Display text, images, recipes, entities - and safely hand out items/fill dispensers!
- Armor Stand Editor: Used to make diegetic NPCs - just add glowcase text blocks for dialogue!
- Area Tools: Powerful tool for spatial respawn points, item restrictions, and command-running!
- Barricade: More advanced barriers with directions, entity/mob/player filtering, and more.
- Display Entities: For little details! Thanks vanilla.
Ask about the following:
- Items with CanDestroy / CanPlaceOn
- Repeating Command Blocks, large chains, command blocks on clocks, etc.
Tourist Restrictions
When building your booth note that, by default, tourists cannot:
- Perform survival mode actions (break and place blocks, start fires, or place entities)
- Interact with containers such as chests, dispensers, shulker boxes, or hoppers.
- Interact with common decoratives such as trapdoors, flower pots, and fence gates.
- Interact with non-input redstone components such as repeaters and comparators.
However, tourists can:
- Interact with wooden doors, and open trapped chests (clear these on open)
- Interact with redstone input components such as buttons, plates, and levers.
- Collect items from Item Providers and place items into Item Acceptors (Glowcase)
Playtests
Later in the build phase, playtests encourage participants to tour the map and raise touring issues like:
- Booths that can't be completed, are difficult to find, or easy to get lost in
- Areas without enough food
- Paths that are confusing
This process is essential for a good tour experience on launch day, so be sure to join in!
Event Hosting 🡆)
Next: Enjoy the showcase! (orIf you're done early, you can help with other booths, prettify paths / common areas, and suggest new ones! Use available mods to build food stands, arenas and races, minigames, or scenic areas - just ask first!