Booth Building

Want something visual? Check out some build examples.

Booth Guidelines

As a general expectation of the showcase, booths should:

  • Show off your mod by distributing and/or explaining its content
  • Be roughly the size it takes to demonstrate your mod (no time-wasting!).
  • Have an easily-visible entrance sign separating its entrance from the path
  • Not contain wings with vanilla / non-mod content e.g. mazes, bow shooting galleries, parkour courses

We also recommend you:

  • Have an intended path for tourists to take through the booth so they don't get lost
  • Make your booth a real place in your chosen part of the world! Whether that's a house, a shop, a workshop, a shelter, a spooky cave, a campsite, a caravan... Add lore, add NPCs, do whatever you like!

Update your progress (screenshot, shards, tour time) any time via /submission build [submission].

Booth Contents

Booths are themed builds that tourists can explore, that also showcase a modding project!
Your average booth showcases a mod, and contains:

  • An entrance along a tourist path with a large sign displaying the name of the mod.
  • One collectible Visitor Shard (Scattered Shards) placed at the start of the booth.
  • A general description of the mod for tourists, written on Text Blocks (Glowcase).
  • An interactive or walk-through showcase of the mod's features, which may utilize Item Providers (Glowcase) to allow tourists to obtain and utilize items added by the mod.
  • Up to 3 collectible Bonus Shards that require interacting with the mod's mechanics to obtain. Walk-through booths may have just one of these shards at their exit instead.
  • Credits for mod/booth creators, and a Hyperlink Block (Glowcase) to the mod page.

Booth Toolkit

To construct your booth, you'll have access to the following utilities:

  • WorldEdit & Axiom: Terraform and make large build changes.
  • Glowcase: Display text, images, recipes, entities - and safely hand out items/fill dispensers!
  • Armor Stand Editor: Used to make diegetic NPCs - just add glowcase text blocks for dialogue!
  • Area Tools: Powerful tool for spatial respawn points, item restrictions, and command-running!
  • Barricade: More advanced barriers with directions, entity/mob/player filtering, and more.
  • Display Entities: For little details! Thanks vanilla.

Ask about the following:

  • Items with CanDestroy / CanPlaceOn
  • Repeating Command Blocks, large chains, command blocks on clocks, etc.

Tourist Restrictions

When building your booth note that, by default, tourists cannot:

  • Perform survival mode actions (break and place blocks, start fires, or place entities)
  • Interact with containers such as chests, dispensers, shulker boxes, or hoppers.
  • Interact with common decoratives such as trapdoors, flower pots, and fence gates.
  • Interact with non-input redstone components such as repeaters and comparators.

However, tourists can:

  • Interact with wooden doors, and open trapped chests (clear these on open)
  • Interact with redstone input components such as buttons, plates, and levers.
  • Collect items from Item Providers and place items into Item Acceptors (Glowcase)

Playtests

Later in the build phase, playtests encourage participants to tour the map and raise touring issues like:

  • Booths that can't be completed, are difficult to find, or easy to get lost in
  • Areas without enough food
  • Paths that are confusing

This process is essential for a good tour experience on launch day, so be sure to join in!

Next: Enjoy the showcase! (or Event Hosting 🡆)

If you're done early, you can help with other booths, prettify paths / common areas, and suggest new ones! Use available mods to build food stands, arenas and races, minigames, or scenic areas - just ask first!

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