Submissions
Want modding advice? try the Modding Guide.
Submission Steps
To submit a project to a ModFest event:
- Join the ModFest Discord and
/register
for the event to access participant chat channels. - Upload your project to Modrinth (with source/description/images!) and get it reviewed and published.
- Validate your project works in the base modpack/server for the event, fixing any incompatibilities.
- Submit your project using
/submit modrinth
and enter your project URL. - Check the submissions section of the event page and validate your submission is visible!
If your project can't be uploaded to modrinth (e.g. a website), submit it using /submit other
with a URL.
Submission Requirements
In order to appear on the modfest website and be eligible in voting, mods must be:
- Feature-complete when submissions close - only fix/polish updates are allowed post-deadline
- Built from publicly-visible source code - this allows other participants to identify/patch issues
- Developed from scratch (ModFest) / New to MF/BC or meaningfully updated since (BlanketCon)
- Free of "troll", explicit, hateful, or AI-generated content
The team makes exceptions for slightly late submissions & fairly reused assets - just ask!
SHOWCASE REQUIREMENTS
For the purposes of the event, your mod may be modified/distributed by the ModFest team.
You may also be asked to make changes to the submitted version of your mod for "showcaseability", e.g.:
- Removing a feature that creates lag, presents an incompatibility, or trips common phobias
- Ensuring adventure mode prevents your mod features from allowing players to modify the world
- An improvement / compatibility addition that helps make the showcase the best it can be!
NON-REQUIREMENTS
None of the following are expectations or requirements of submissions:
- Being done, complete, or fully working - unfinished mods are welcome at showcase
- Being perfect at the deadline - bugfix & polish updates are accepted post-deadline
- Matching the theme - all mods are accepted, not just themed ones
- Having a permissive license - as long as the source is visible, you can use ARR or similar
Testing 🡆
Next:If you've submitted early, you can support other participants developing their mods!